Yay! I just completed one of several goals I set myself when I first went to work at Surreal.
I'm now part of the background crowd "walla" for the game we're working on. It's not exactly getting my Sean Connery impersonation into a game in any form, or doing any of my european accents, but still, it counts!
So what have I achieved so far on my list?
- I've worked in Tech, Tools and Gameplay. I wanted to get exposure in all areas so that (heaven forfend) when I eventually set up my own company, I know how people do it these days, from direct personal experience.
- Shipped a game on a modern architecture (the old 8 bit systems don't count for much these days) - namely, The Suffering: Ties That Bind.
- Wrote some dialogue for our currently unannounced game (it's a couple of lines here and there in the older story pieces - most people don't even know that I did it - and that includes people working here).
- Got my voice in a game. (Yeah, I know, as background, but still, it means a lot to me).
- Have code shipped in some major titles - and some that haven't shipped yet. (My code is, to date, in Stranglehold, TNA Wrestling, Wheelman, our unannounced game [obviously], possibly the next Mortal Kombat game, and possibly Blitz 2008... and one of the systems I architected is used across Midway to handle crash reporting and post-mortem debugging).
- Worked on all the major current platforms (except the Wii and the DS, unfortunately).
Not much left to do... time to come up with a new list :)
Simon Cooke is an occasional video game developer, ex-freelance journalist, screenwriter, film-maker, musician, and software engineer in Seattle, WA.
The views posted on this blog are his and his alone, and have no relation to anything he's working on, his employer, or anything else and are not an official statement of any kind by them (and barely even one by him most of the time).