Insanely Twisted Shadow Planet’s Camera System

If you’re at all interested in the hardcore gubbins of how to build a game, you could do a lot worse than visiting Michel Gagne’s blog, which has an amazing video on how to implement an intelligent camera system.

This camera system automatically frames the action appropriately depending on where you are in their 2D game world, as described by one of their designers, Ryan David Meyer.

Blog post here:

Insanely Twisted Shadow Planet’s Camera System

One of the more interesting facets of game development is the fact that there’s a billion ways to do anything – all you have to do is:

  • Make it run fast
  • Make it work awesomely

It’s great to see how different people attack similar problems in radically different ways – it broadens your toolkit when you have to handle that problem yourself. Which you will, invariably, at some point…

About the author

Simon Cooke is an occasional video game developer, ex-freelance journalist, screenwriter, film-maker, musician, and software engineer in Seattle, WA.

The views posted on this blog are his and his alone, and have no relation to anything he's working on, his employer, or anything else and are not an official statement of any kind by them (and barely even one by him most of the time).

facebook comments