This one’s the first part in a series about writing an add-in for Visual Studio’s Evaluation Engine (the bit that tells the locals/autos/watch window how to format and display variables).
He’s also the author of the FName-Addin for Unreal Engine 3. This is an awesome, donation-ware tool for Unreal Engine, which allows you to view the actual string values of FNames in the watch window. It’s an absolute must-have for anyone doing Unreal development – so download it right now!
And if you do download it, please, make a donation. I pay $150 or so (plus renewal fees every year) for Visual Assist – if I’m working on Unreal Engine, I’m pretty sure that I can throw $50 his way for something which massively takes the pain away from Unreal development.
Anyway, check it out and subscribe to his blog! He’s one of the good onesIf you liked this post, leave a tip! The best way you can tip me isn't with money - it's by sharing my writing with your friends using the buttons above. Spread the love!