This one’s the first part in a series about writing an add-in for Visual Studio’s Evaluation Engine (the bit that tells the locals/autos/watch window how to format and display variables).
He’s also the author of the FName-Addin for Unreal Engine 3. This is an awesome, donation-ware tool for Unreal Engine, which allows you to view the actual string values of FNames in the watch window. It’s an absolute must-have for anyone doing Unreal development – so download it right now!
And if you do download it, please, make a donation. I pay $150 or so (plus renewal fees every year) for Visual Assist – if I’m working on Unreal Engine, I’m pretty sure that I can throw $50 his way for something which massively takes the pain away from Unreal development.
Anyway, check it out and subscribe to his blog! He’s one of the good ones 🙂