This one's the first part in a series about writing an add-in for Visual Studio's Evaluation Engine (the bit that tells the locals/autos/watch window how to format and display variables).
He's also the author of the FName-Addin for Unreal Engine 3. This is an awesome, donation-ware tool for Unreal Engine, which allows you to view the actual string values of FNames in the watch window. It's an absolute must-have for anyone doing Unreal development - so download it right now!
And if you do download it, please, make a donation. I pay $150 or so (plus renewal fees every year) for Visual Assist - if I'm working on Unreal Engine, I'm pretty sure that I can throw $50 his way for something which massively takes the pain away from Unreal development.
Anyway, check it out and subscribe to his blog! He's one of the good ones :)
Simon Cooke is an occasional video game developer, ex-freelance journalist, screenwriter, film-maker, musician, and software engineer in Seattle, WA.
The views posted on this blog are his and his alone, and have no relation to anything he's working on, his employer, or anything else and are not an official statement of any kind by them (and barely even one by him most of the time).