Posts in the Game Development category

It’s Not Rocket Surgery–Managing Teams Across Disciplines and Under Pressure

(this is a local copy of the blog post It’s Not Rocket Surgery – Managing Teams Across Disciplines and Under Pressure – which you can find on #AltDevBlogADay)

Howdy folks;

First an apology – I’ve been meaning to write an entire series of follow up posts to my previous one on #AltDevBlogADay ($10,000 is the Magic Number), but I’ve not had the time – yet. I intend to fix that, so stay tuned.

In the mean time, I recently had the pleasure of presenting a talk at GDC 2012 in the Producer Boot Camp tutorials track on how to be a producer in the games industry. Well, that and the kinds of issues you’ll see as teams grow and evolve over time.

I’ve got the slides up online now, so even though you can’t hear my dulcet tones, you should be able to imagine Morgan Freeman narrating for you as you read the accompanying speaker notes. Except this should be a weird English/American Morgan Freeman, who isn’t half as sexy. (more...)