high performance | Accidental Scientist

Posts Tagged As high performance

C!! — Striped Pointers, Structures-of-Arrays and Arrays-of-Structures in the C bang bang programming language

Posted on 10/07/2014 in Game Development, Software Development
Let’s start this ballgame out with something close to my heart – structures of arrays versus arrays of structures. It’d be great if there was a good way of implementing these in a nice, succinct, low-cost fashion. Preferably without having … More…