A Way To Reduce Snoring … Revisited

Posted on 01/10/2015 in Medicine

Way back in the mists of time (a decade ago, in 2005), I posted my snoring cure. It’s really quite simple – fish oil before bed massively reduces snoring. Take 2 or 3 caps, and make sure it’s fish oil and not krill oil or plant-based Omega-3 – because that doesn’t work; only the fish-based one seems to have the right effect.

I discovered it around 2000 when I was working at Sierra and passed it on to a few friends…

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Why movies look weird at 48fps, and games are better at 60fps, and the uncanny valley…

Posted on 12/20/2014 in Film Making, Game Design, Medicine, Technology

the hobbit

Damn you, Peter Jackson!

Let’s end this debate once and for all. Humans can see frame rates greater than 24fps (although plenty of people will argue that they can’t on the internet). I’ll explain more in a future post if necessary, but let’s take that as read.

Once you’ve accepted that fact, the next question is why do movies at 48fps look “videoy”, and why do movies at 24fps look “dreamy” and “cinematic”. Why are games more realistic at 60Hz than 30Hz?

The answer to all of this lies in two things – ocular microtremor, and center-surround receptive fields in the retina. And it predicts where the cut-off lies as well.

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The Kebab of Destiny

Posted on 12/20/2014 in Business, Food, Me

Once upon a time, I lived at the Whitworth Park halls of residence in Manchester, when I was going to UMIST. I have a few amazingly great memories of that place (and a bunch of awful ones thanks to roommates who destroyed everything I had in the kitchen – thanks, dicks). One of the best memories is of the food.

You see, around the corner was Abdul Hadi’s. (There was also Gemini Pizza, which was alright, but Abdul’s was way better). Abdul Hadi’s had (and may still have!) amazing, succulent, perfectly marinated chicken kebabs. Sure, you could go to the Rusholme Chippy and get a half a chicken on a naan if you really needed to fill up, but Abdul’s was an art form – the perfect on-the-go drunk stumble-home food. Charred on the grill, the chicken skewers would go from bright yellow to orange and red. Naan bread was the base, then cabbage, tomatoes, the chicken, yoghurt sauce and chilli sauce.

It was heaven.

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Why tripods have spirit levels and up should always be up in video games

Posted on 12/15/2014 in Film Making, Game Design, Science

This post is about designing cameras for video games, and for anyone who wants to shoot a movie. I think I’ve finally figured out why spirit levels are placed on tripods, why some people hate shaky-cam, why you need up to be up, and why dutch angles feel… well… off-kilter.

The reason has to do with your vestibulo-ocular reflex.

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